Marlon R. Nunez
Digital Humans
What Makes a Character Feel Alive
After years of creating both photorealistic digital humans and stylized characters, I've come to believe that appeal isn't about realism, it's about intention. Whether I'm sculpting a likeness that needs to convince your eye it's real, or pushing proportions into something expressive and graphic, the question I keep coming back to is the same: does this character make you feel something? That's the craft underneath the craft....and it's what I love most about been a Digital Artist.
Hey, I'm Marlon!
3D Character Artist
I've spent 15+ years obsessing over one thing: making digital humans that fool the eye.
That obsession took me to the world's top studios: Ubisoft, Blur Studio, Electronic Arts, Netflix, Goodbye Kansas. Along the way I worked on franchises you know: Love Death + Robots, Cyberpunk, Assassin's Creed, Game of Thrones, Call of Duty, Need for Speed, and more.
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