Digital Michael (Realtime) - Likeness Program

ArtHeroes Likeness Program:

Realtime Jordan I created for the Likeness Program at ArtHeroes. The intention with this project is to display all the process in building any likeness from 0. The course covers all the face anatomy landmarks you need to know, the full process as long with the LookDev breakdown ;)

In addition to the proram I created a Free likeness workshop:

Microdetails have been created using TexturingXYZ multichannel maps and filled in with some of their alphas and custom alphas I described during the course. Textures is a mix of multichannel/scanstore/polypaint, normally I like mixing the best from each.

Rendered in Marmoset Toolbag 4 using the last Raytracing feature.

Hope you guys like it!

Zbrush BPR

Zbrush BPR