Marlon R. Nunez
Marlon R. Nunez
Freelance Digital Sculptor | Co-Founder @ArtHeroes.co
Gran Canaria, Spain

I'm a character artist. My passion is characters, including all the process from sketching and sculpting until the final render. I'm a self-taught artist and while characters will always remain my major strength, I enjoy working in other fields, such as rigging, animation or simulations.

As a character artist I've got vast experience in creation characters from interpreting the original concept art to bringing the characters to life in a project.

I enjoy being a team player and working with other character artists and other team members in developing a joint project; My key strength is the ability to work in a challenging environment and push one's boundaries, because a character artist is the one who learns all the way through his career.

MY AREAS OF EXPERTISE

• Concept art to 3D model
• Strong understanding of human anatomy
• Sculpting and high-definition models
• Low poly modeling and topology
• UV mapping/pack
• Rigging (Character TDs, from bipeds to quadrupeds)
• High resolution / Hand-painted textures
• Animation and hair/cloth simulation
• Motion capture cleaning

Skills

Character ModelingCharacter DesignDigital SculptingTexturingCharacter AnimationShading3dsmaxcharactermarisubstancefurpainterornatrixlikenesSculptingzbrushHair/Fur SimulationClothing Designmaya

Software proficiency

ZBrush
ZBrush
3ds Max
3ds Max
Ornatrix
Ornatrix
V-Ray
V-Ray
Substance Painter
Substance Painter
Marvelous Designer
Marvelous Designer
Mari
Mari
Maya
Maya
Arnold
Arnold
xgen
xgen
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
Vue
Vue
Premiere
Premiere
After Effects
After Effects
Keyshot
Keyshot
Knald
Knald
Blender
Blender
R3DS Wrap
R3DS Wrap

Productions

  • 91zzmbsgznl. sx342
    • Video Game
      Project Cars 2
    • Year
      2017
    • Role
      Senior Character Artist
    • Company
      Slightly Mad Studios
  • City desert
    • Video Game
      Dual Universe (Virtual Reality)
    • Year
      2016
    • Role
      Freelance Character Artist
    • Company
      Novaquark
  • 811vtjldexl. sl1500
    • Video Game
      Project CARS
    • Year
      2013
    • Role
      Character Artist
    • Company
      Slightly Mad Studios
  • Need for speed shift 2 unleashed
    • Video Game
      Need for Speed Shift 2 Unleashed
    • Year
      2011
    • Role
      Character Artist
    • Company
      Slightly Mad Studios

Experience

  • Character Artist at Slightly Mad Studios
    London, United Kingdom
    August 2010 - Present

    Developing Character Art for videogames:

    • High Poly: Providing high level sculpts in Zbrush

    • Low Poly: Creating topologically correct meshes prepared to be animated

    • Creating/Packing UV's sets, textures and setting up shaders

    • Managing data and exporting process from all the characters into the game

    • Creating animations (i.e: crowds animations based on MoCaps or key-to-key)

    • Highly productive and efficient while working in a team

    Game projects I have worked on:

    - Project Cars (PS4, XboxONE, PC)

    - World of Speed (PC)

    - Need For Speed Shift 2 - Unleashed (PS3, 360, PC)

    - SKiD Racer (Chrome web store, Facebook game)

    - Test Drive: Ferrari Legends (PS3, 360, PC)