Realtime @marmoset lookdev skin render from Gagarin I am sculpting for @wacom
More: https://www.instagram.com/mrnunez/
I decided to test out the latest HD head scans from @scanstore and their pipeline about extracting the porosity information and implementation in PS, rather than the sculpt. Let me know what do you think? I feel for realtime characters is a definitely a speed up process ;)
Since I am using a different basemesh I had to do a projection in HD subdivsions to be able to retain all the details from the scan and bake out a new normal map witouth any secondary information, so I could get only the tertiary pass from the scan. Really liked how fast could be set up and since the porosity layer is set up in PS makes the lookdev process even faster.
Will finish the set up soon and give it a try in UE later on.
Fibermesh is temporary from the scan file, I will remove those and create proper lashes and brows.
Hope you guys like it!