Moving forward with #digiRuby inside Epic Games UE5
More shots and progress: https://www.instagram.com/mrnunez/
For anyone interested: if you have weird normals on the mesh, you need to recompute normal tangents on the skeletal mesh after import. This took me a while to figure out to be honest 😂. This also helped to solve groom bindings and now the hair work as expected .
#ue5 #epicgames #digitalhumans #realtimerendering #3dart