YOUTUBE TUTORIAL: https://www.youtube.com/watch?v=BrfkZ7fUN-s
When I first started sculpting in ZBrush, one of the hardest things for me was figuring out how to block out the basic shapes of a head. I used to get caught up in the details way too early, and it always made things harder down the line. Over time, I learned that focusing on the foundation first is the key to smoother, faster results. Now, blocking out a head is one of my favorite steps, and I want to share a few tips that have really helped me refine my process.
1️⃣ Start with a solid base:Setting up a clean base mesh early on makes the rest of the sculpting process way easier and more efficient.
2️⃣ Focus on major forms first:Before jumping into details, I always start by defining the large shapes to give the head its overall structure.
3️⃣ Block out key facial features:Getting the basic shapes of the eyes, nose, and mouth in place early helps with proportions and flow later on.
4️⃣ Refine and adjust proportions:Once the blockout is done, it's time to go back and fine-tune everything, making sure all features are in harmony.
This approach keeps the workflow smooth and ensures a strong sculpting foundation. Feel free to share your own tips in the comments!
#ZBrush #3DArt #DigitalSculpting #BlockoutTechniques #ProTips #3DModeling