Ruby Rohd UE5

General / 11 April 2023

Moving forward with #digiRuby inside Epic Games UE5

More shots and progress: https://www.instagram.com/mrnunez/

For anyone interested: if you have weird normals on the mesh, you need to recompute normal tangents on the skeletal mesh after import. This took me a while to figure out to be honest 😂. This also helped to solve groom bindings and now the hair work as expected .

#ue5 #epicgames #digitalhumans #realtimerendering #3dart



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LightBox Expo: "Becoming a Digital Nomad 3D Artist"

News / 09 September 2021

Hey guys!

this Saturday 11th @ 5-6:30pm PST I am honored to talk about my work and lifestyle for the past 10 years.


I am a Character Artist specialized on Digital Humans and have worked with some of the best studios out there, i.e: BLUR, Electronic Arts, GooByeKanas or RealtimeUK among others. During these years I managed to establish work routine while enjoying my hobbies and time. In addition, I am a big fan of sea life and made underwater photography one of my biggest passions, so if you like sea creatures just say HI! LOL


So if you have ever been interested in WORK & TRAVEL I am sure this is something that will interest you and don't hesitate to ask your questions.


I will be giving away a Scholarship at the end of the talk, so stay tuned!


You can find/join the presentation at LightBox website: https://2021.lightboxexpo.com/schedule/


Hope to see you all there! :D




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Realtime Gagarin LookDev (Marmoset)

Work In Progress / 06 September 2021

Realtime @marmoset lookdev skin render from Gagarin I am sculpting for @wacom

More: https://www.instagram.com/mrnunez/

I decided to test out the latest HD head scans from @scanstore and their pipeline about extracting the porosity information and implementation in PS, rather than the sculpt. Let me know what do you think? I feel for realtime characters is a definitely a speed up process ;)

Since I am using a different basemesh I had to do a projection in HD subdivsions to be able to retain all the details from the scan and bake out a new normal map witouth any secondary information, so I could get only the tertiary pass from the scan.  Really liked how fast could be set up and since the porosity layer is set up in PS makes the lookdev process even faster. 

Will finish the set up soon and give it a try in UE later on.

Fibermesh is temporary from the scan file, I will remove those and create proper lashes and brows.

Hope you guys like it!


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Digi LeeLoo (Grooming Part 1)

Work In Progress / 09 April 2021
First time testing my new Maya/Houdini workflow. Some of you might know I've been patiently learning houdini for the last months and completely love it! Specially for grooming purposes where you have way more control over the hair, comparing to Xgen or Ornatrix. This is the first time I am able to create hair twist with a correct interpolation, still there are tones to fix but the potencial of the software is amazing.


More progress: https://www.instagram.com/mrnunez/


I started #leeloo more than 2 years ago and had to stop it due to the fact was unable to recreate the hair. Such a bummer bcs really wanted to but had to wait till getting into houdini and big kudos to Jonas Skoog who helped me to understand the tool.
Still I need to keep working on those clump, but again, the fact that the hair interpolation is working makes me jump from my seat . Probably the best moment since my kids were born,  LOL (just kiding.........maybe not?). 


Anyway just wanted to show you where I am sitting at the moment and very excited again to work on #digileeloo
I really encourage you to try houdini at least from the grooming perspective, it worths it 


To sum up, dont give up, keep pushing! 



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ArtHeroes Likeness Program

General / 28 January 2021

ArtHeroes Likeness Program:https://artheroes.co/likeness-program

Realtime Jordan I created for the Likeness Program at ArtHeroes. The intention with this project is to display all the process in building any likeness from 0. The course covers all the face anatomy landmarks you need to know, the full process as long with the LookDev breakdown ;)




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Aquaman skin, hair and likeness update

General / 25 May 2020

kin and eye divergence update, so subtle! what do you think ? Also implemented peach fuzz 🍑 and improved all Xgen descriptions
Implemented the XYZ micro displacement into the shader to enhance the porosity, also made a second pass on the skin texture. The more I work the skin albedo the more I think I should have use zbrush from the beginning for the polypaint.....doing this type of job in MARI is a pain in the butt. Anyway slightly better now.

Placeholders for all the remain elements, I just need to find time to finish them....lately workload is killing me :) I hope you guys like the progress and let me know what do you think? 


man


  

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Aquaman - Xgen Hair WIP

General / 01 April 2020

Hair wip from the Aquaman portrait I am working on. You can see the hair, beard and eyebrows workflow on my Instagram

https://www.instagram.com/mrnunez/




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